You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Business Model Case Study Blasts

Overview:

The development of the serious games space is dependant on several efforts, such as advances in design, pedagogy, and technology. Past summits have focused heavily on these elements and sparingly on business development models and advancements, partially because the predominant model in serious games has been work-for-hire. As the field grows, however, it experiences a wider variety in business models as developers seek to find ways to make the market work for them. It's clear that for the serious games market to grow, it needs the amount of work that isn't entirely work-for-hire and custom built to be lower. Doing this requires new ways of doing business, raising capital, distributing, and selling product.

Speakers spend the first of a 100-minute session detailing current efforts and tips for moving beyond the work-for-hire model. The second half of the session includes a panel discussion which addresses the needs of and offers a roadmap for improving the overall business climate for serious games including ideas for tools, publishing models, consortium approaches, and more.

AGENDA
4:15-4:20 p.m. Ben Sawyer (intro)
4:20-4:40 p.m. Doug Whatley
4:40-5:00 p.m. Eric Marcoullier
5:00-5:20 p.m. Ntiedo Etuk
5:20-5:40 p.m. Leighton Read
5:40-6:00 Q&A

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2006
  • Ben Sawyer
  • Digitalmill
  • Leighton Read
  • Alloy Ventures
  • Eric Marcoullier
  • Cyberlore Studio
  • Ntiedo Etuk
  • Tabula Digita, Inc.
  • Doug Whatley
  • BreakAway ltd
  • free content
  • SGS: Business & Deals
  • Serious Games