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The Number One Educational Resource for the Game Industry

Session Name:

Real Teachers: Real Games

Overview:

The trend of using commercial-off-the-shelf games in classrooms has gained more traction in the last few years. More and more innovative educators are finding acceptable uses for mainstream commercial entertainment titles as part of their efforts. Past summits have focused on research on this phenomenon. At this year's summit, the goal is to shine a spotlight on specific usage and bring forth the actual educators to share their unique experiences with commercial off-the-shelf (COTS) games in the classroom.

Attendees to this session should take away not only more insight into how to tailor COTS titles for more successful use in non-entertainment settings but also general insight into how games (COTS or targeted projects) will work in schools today.

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  • GDC 2006
  • Bill MacKenty
  • Edgartown School
  • David McDivitt
  • Oak Hill High School
  • Kurt Squire
  • University of Wisconsin-Madison
  • free content
  • SGS: Learning & Instructional Theory
  • Serious Games