You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

3D Development Engine Shootout

Overview:

This session will discuss the benefits of off the shelf engines and editors for creating games versus home grown solutions. The goal is to give attendees a sense of what is available today in terms of engine technology, as well as the level of work required to optimize an engine for your specific target platform and game.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC Europe 2010
  • Philip Belhassen
  • StoneTrip
  • Mark DeLoura
  • Google
  • David Helgason
  • Unity Technologies
  • Carl Jones
  • Crytek
  • Joe Kreiner
  • Infernal Engine
  • Mark Rein
  • Epic Games
  • free content
  • Technology
  • Programming