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The Number One Educational Resource for the Game Industry

Session Name:

EGDF in GDCE 2011

Overview:

The development of computer games uses increasingly specific middleware technologies, as developers are less and less willing to reinvent the wheel. New opportunities bring new challenges along and change patterns and possibilities for developers. The panel discussion on GDCE 2011 covers the question how standardization policies can have a real impact and improve the current fragmented situation. Europe is more and more the home of middleware of global relevance. Different aspects of the value chain are represented and the healthy competition shows also the commercial relevance. Europe is however also confronted by de facto standards from outside. The innovative pace of the industry makes a slow standardization process difficult and needs careful regulation that is open for innovative and new developments. This event is supported by the NEM initiative.

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  • GDC Europe 2011
  • Malte Behrmann
  • European Games Developer Federation
  • Andreas Gerber
  • Xaitment
  • Felix Roeken
  • Havok
  • Anne-Marie Sassen
  • European Commission, Brussels
  • free content
  • Production
  • Production