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The Number One Educational Resource for the Game Industry

Session Name:

Beyond Eliza: Constructing Socially Engaging AI

Overview:

One of the frontiers of game AI is building agents that socially engage the player and each other in deep and dynamic ways. Traditional behavior-selection rules do not apply, while hand-scripted solutions do not scale and are often prohibitively brittle. Social and conversational beings require a deeper modeling of interests, drives, emotions, and an awareness of social norms. This lecture will show you architectures from three production games, Storybricks, Prom Week, and a game yet to be announced, that introduce new ways of constructing characters to allow deeper, flexible and more meaningful social engagement with the player.

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  • GDC 2012
  • Stephane Bura
  • Storybricks
  • Richard Evans
  • Little Text People
  • Josh McCoy
  • Expressive Intelligence Studio at U.C. Santa Cruz
  • Emily Short
  • Independent
  • Michael Treanor
  • Expressive Intelligence Studio at UC Santa Cruz
  • free content
  • AI Summit
  • AI