You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Get the Flash Player to view this session.

Session Name:

Multiplayer Game Development: Networking Simcity

Overview:

There are many pitfalls and traps involved in designing and implementing multiplayer computer games. These pitfalls can often be amplified when legacy single-player games are converted to multi-player. This lecture provides helpful hints and practical examples for programmers and designers of multiplayer games, drawing from our experience in designing network games based on SimCity. Specific attention is paid to issues raised by bringing single-player legacy games, such as SimCity and Civilization, into the multiplayer world.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 1998
  • Jason Schreiber
  • Powerhead Games
  • free content
  • Social / Online Games
  • Other