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The Number One Educational Resource for the Game Industry

Session Name:

Play, Make, Appreciate: A Games Education Manifesto

Overview:

Over the last 20 or so years, game educators have collectively developed a game design and development education model based on engineering and studio art traditions. This has served our students well enough, and has provided the game industry with the next generation of employees. But should we be satisfied with the status quo? Macklin and Sharp suggest that we are just getting started. They propose a broader consideration of games and play in higher education--the Play, Make, Appreciate Manifesto. Join them as they question game puritanism and the fetishizing of games at the expense of play, as they ponder how we can increase enrollment and strengthen our position within academic institutions, and as they suggest ways to bring more diversity to our student populations.

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  • GDC 2013
  • Colleen Macklin
  • Parsons The New School for Design
  • John Sharp
  • Parsons The New School for Design
  • free content
  • GDC Education Summit
  • Game Career / Education