You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

It's Not in the Writer's Manual: A Q&A Session for New Writers

Overview:

How do newer writers fit into game design and narrative design teams? Are in-house jobs better than freelance gigs? Do film writers have advantages over novelists in getting game writing gigs? Made especially for individuals with little experience and for those looking to break in, this session encourages participants to ask veteran writers and narrative designers questions without definitive answers, or answers that could be found in manuals or on the Web. Anyone who works with writers is also encouraged to attend. Whether it's finding the right job, leading writers and improving team dynamics, or establishing rates, no question about the business of game writing is off limits.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2013
  • Chris Avellone
  • Obsidian Entertainment
  • Toiya Kristen Finley
  • Schnoodle Media, LLC
  • Tobias Heussner
  • Bigpoint GmbH
  • Antony Johnston
  • Independent
  • Christy Marx
  • Zynga
  • Jonathon Myers
  • Freelance
  • free content
  • Game Narrative Summit
  • Game Narrative