You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Game Loudness, Industry Standards

Overview:

How loud is your game? How loud should it be? It matters. If games continually compete to be louder than each other, then users will simply turn down their volume to make everything quiet, spend less time on the console due to ear fatigue, or both. Mark Yeend from Microsoft and Garry Taylor from Sony are the leaders of central audio teams for their respective platforms. They will share examples of well-mixed games, explain techniques to meet a standard, and explain the challenges of enforcement. Together for the first time, they will ultimately advocate for the big-picture, long-term benefits of standardizing loudness in console games.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2013
  • Adam Boyd
  • Activision Central Audio
  • Gordon Durity
  • EA Sports
  • Garry Taylor
  • Sony Europe
  • Mark Yeend
  • Microsoft
  • free content
  • Audio
  • Audio