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The Number One Educational Resource for the Game Industry

Session Name:

#1ReasonToBe

Overview:

Inspired by the #1ReasonWhy and #1ReasonToBe hashtag discussion, join us for a rapid, fun microtalk-style celebration and exploration of what it means to be a woman in games. Each panelist will share her experience, its highs and lows, and explore a vision for a future industry that is inclusive for all. Panelists include Brenda Romero (Game Designer in Residence, University of California at Santa Cruz), Robin Hunicke (Co-Founder, Funomena!), Leigh Alexander (Editor at Large, Gamasutra), Elizabeth Sampat (Game Designer, Storm 8), Kim McAuliffe (Microsoft Studios) and Mattie Brice (MA Student, Creative Writing, San Francisco State University).

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  • GDC 2013
  • Leigh Alexander
  • Gamasutra
  • Mattie Brice
  • San Francisco State University
  • Robin Hunicke
  • Funomena
  • Kim McAuliffe
  • Microsoft Studios
  • Brenda Romero
  • UC Santa Cruz
  • Elizabeth Sampat
  • Storm8
  • free content
  • Advocacy
  • Advocacy