You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Bringing Unreal Engine 4 to OpenGL: Enabling High-End Visuals from PC to Mobile (Presented by NVIDIA)

Overview:

This talk will focus on the path toward bringing a fully capable OpenGL renderer to Unreal Engine 4. It will cover the challenges of mapping to the API, cross-platform shader management, porting to Android, and the steps needed to get great performance. Additionally, well dive into the Tegra K1 processor and demonstrate how having a fully functional OpenGL path enables high-quality rendering on a handheld device powered by Tegra K1. Attendees will leave this session with an understanding of the work required to get a fully functional, high-performance OpenGL backend on a modern engine that can span mobile to high-end PCs.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2014
  • Evan Hart
  • NVIDIA
  • Nick Penwarden
  • Epic Games
  • Mathias Schott
  • NVIDIA
  • free content
  • Programming
  • Programming