You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

500 Nights of Failure: Designing Republique's "One Touch" Gameplay

Overview:

Determined to create a robust 3D action game for touchscreens and tablets, Ryan Payton embarked on a two-year journey of experimentation and iteration. The result: Republique, a critically acclaimed game for iPhone and iPad that, according to The Washington Post, "sets a new benchmark for mobile game quality." Using previously unseen prototype footage, Ryan will walk attendees through the creative process of designing Republique's "one touch" gameplay, while candidly discussing the many misfires and failures that threatened to derail the project along the way.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2014
  • Greg Raab
  • Camouflaj
  • Ryan Payton
  • Camouflaj
  • free content
  • Smartphone & Tablet Games Summit
  • Smartphone / Tablet Games