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The Number One Educational Resource for the Game Industry

Session Name:

Advanced Visual Effects with DirectX 11: Compute-Based GPU Particle Systems

Overview:

Supercharge your particle systems by leveraging the power of DirectCompute. Techniques to improve particle density, sorting and collision will be covered.

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  • GDC 2014
  • Gareth Thomas
  • AMD
  • free content
  • Programming
  • Programming