You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Ruins of the Reich: Debris and Rubbles Pipeline in 'Wolfenstein 2' with Substance Designer (Presented by Allegorithmic)

Overview:

Discover how the substance tools were used during the production of Wolfenstein 2. In this talk we walk through the development of the games (many) debris assets, ranging from tileable textures to rubble piles. We will cover pipeline setup, custom nodes and how Substance helped speed up material and asset creation.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2018
  • Ben Wilson
  • MachineGames
  • free content
  • Visual Arts
  • Visual Arts