You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Mind Control in Mobile VR: Gaze Activated UI in 'SingSpace'

Overview:

This talk addresses the specific challenges Harmonix's team faced and lessons they learned about developing UI for Mobile VR during the development of the GearVR title, 'SingSpace'. This lecture will discuss how Harmonix developed and actively used clear goals to guide the process, the lessons learned about ergonomic design for Mobile VR, and the challenges faced in balancing the need for lots of information in a game that also required social interaction with other avatars.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • VRDC @ GDC 2018
  • Jeff Hesser
  • Harmonix
  • Kevin Cavanaugh
  • Harmonix
  • free content
  • Game VR/AR
  • Virtual / Augmented Reality