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The Number One Educational Resource for the Game Industry

Session Name:

Building an Open-Ended Conversation System for Expressive Game Characters

Overview:

Interaction with game characters has long been striving to move past simply killing them. Static characters ruin immersion and conversation menus are clunky and repetitive, particularly in ultra-realistic contexts like VR and AR. What's needed is a more natural way of interacting with characters that is not only deep, but natural-feeling. Drawing on expertise from both AI and interactive story, this lecture describes the challenges faced when building a system for open-ended conversation. It explains techniques including classifying freeform player input, assembling naturalistic responses from underlying knowledge models, and helping writers author content for a non-linear and combinatorial system.

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