You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Character Control with Neural Networks and Machine Learning

Overview:

Recent research has found that machine learning and neural networks can be used to construct animation systems for games in a revolutionary new way with far greater scalability and performance than was previously thought possible. At the same time, current methods for building AAA animation systems have started to suffer due to their sheer size and complexity. Using state of the art research into character animation and recent prototypes developed at Ubisoft's La Forge, this talk will show how many different kinds of data-driven systems can vastly reduce the complexity and man-power involved in building an animation system, while simultaneously allowing for a larger variety of high quality and interesting motion to be produced. As well as the numerous advantages, these approaches come with their own pitfalls and difficulties, many of which will also be covered in this practical and deep dive into machine learning for character animation.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2018
  • Daniel Holden
  • Ubisoft Montreal
  • free content
  • Programming
  • Programming