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The Number One Educational Resource for the Game Industry

Session Name:

The Art of Estimating Programming Tasks

Overview:

Have you ever been asked to provide an estimate for a task only to be horribly wrong? ... it took you 2 to 10 times more than what you expected. We all have been there and the consequences are visible: projects missing dates, teams blocked by dependencies, and overtime, lots of overtime. The good news is that the battle is not over. With a couple of tools and a little bit of practice, each one of us can improve the quality of the estimates given for a project.

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  • GDC China 2010
  • Adriana Lopez
  • BioWare
  • free content
  • Global Game Development/Outsourcing
  • Other