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Session Name:

Prototyping for Engagement and Metaphor

Overview:

By looking at the prototyping and development process for The Unconcerned, a character based puzzle game set during Iran's election protests, this talk illustrates methods of dealing with the conflicting needs of creating game mechanics that reflect a serious real world situation, while providing engaging feedback and gameplay for players.

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  • GDC 2010
  • Borut Pfeifer
  • Independent
  • free content
  • Serious Games Summit
  • Serious Games