You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Advanced Localization Methods for Japanese Games

Overview:

Reaching the western audience while minimizing turnaround time and maximizing quality. Today these goals are critical for Japan-based developers.

This discussion will cover:
* Smoothing communication between developers and localizers,
* Exploiting existing technologies in the most efficient ways,
* Effectively checking quality of each game component in foreign languages,
* Profiling and managing trusted foreign localization teams,
* Scaling up on an increasing number of languages.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2010
  • Peter Fabiano
  • Capcom
  • Saeko Inoue
  • Game Arts
  • Yeonkyung Kim
  • Sony Computer Entertainment
  • Mark McDonald
  • 8-4
  • Fabio Minazzi
  • Binari Sonori
  • free content
  • Localization Summit
  • Localization / QA