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Session Name:

Zero to Millions: Building an XLSP for Gears of War 2

Overview:

This lecture will dissect how Epic Games built a robust and massively scalable backend platform for Gears of War 2 with less than a year to build, test, and deploy it - starting from scratch. The system had to collect stats from hundreds of thousands of game sessions per day, monitor hardware information and player settings, and deliver daily content to every user. Attendees will learn how the system was built, problems overcome during its development, and what can be expected when trying to build a similar system.

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  • GDC 2010
  • Dan Schoenblum
  • Epic Games
  • free content
  • Programming
  • Programming