You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Going Online: Moving from Boxed Titles to F2P

Overview:

The presentation is aimed at all development teams who have been working on traditional boxed titles regardless of the platform and are now planning to (or have already begun to) realign their studio towards the development of online games. When developing an online free-to-play title even experienced studios often run into pitfalls and typical misconceptions. The talk will take a close look at those risks by presenting key learnings and postmortems. It will clearly outline the differences between both development worlds by analyzing all stages of the development cycle, from the first idea to the inevitable live team.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC Europe 2010
  • Ralf Adam
  • Gameforge Productions
  • free content
  • Production
  • Production