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Session Name:

Creating a Sequel to a Game That Doesn't Need One

Overview:

Erik and Chet will discuss how Valve created Portal 2, the sequel to the beloved game nobody thought needed a sequel. The talk covers the entire process from inception to the completion and reception of the game.

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  • GDC 2012
  • Chet Faliszek
  • Valve
  • Erik Wolpaw
  • Valve
  • free content
  • Game Design
  • Design