You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

The Other White Meat: Design Architecture for Sandbox Games

Overview:

This session presents a design theory for online sandbox games, starting with the foundation concepts and raisons d'etre, and explaining the core structural gameplay components and the hidden plumbing that ties them together. The discussion includes social networks, emergent gameplay and self-sustaining systems, and offers practical lessons from a variety of titles alongside fundamental concepts.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC Online 2012
  • Matthew Woodward
  • CCP Games
  • free content
  • Design
  • Design