You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Forward Rendering Pipeline for Modern GPUs

Overview:

This talk first presents Forward+, a forward rendering pipeline which allows for scenes with the same number of lights expected from a modern deferred renderer (on the order of thousands). Forward+ retains all the benefits of traditional forward rendering while eliminating all the downsides found with deferred rendering. After talking about the rendering pipeline, performance comparisons to deferred lighting will be shown to clarify the performance advantages. We then talk about another advantage of the pipeline: freedom to use arbitrarily complex materials and lighting models by showing a real-world example of how Forward+ is used in an AMD's Leo demo in which many lights and physically-based materials are used.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC Europe 2012
  • Takahiro Harada
  • AMD
  • Jay McKee
  • AMD
  • free content
  • Programming
  • Programming