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Session Name:

Going Rogue: Game Design Freelancing 101

Overview:

This talk guides attendees through the process of becoming a freelance game designer. Through a direct, step-by-step process, participants will learn about the decision to go freelance, how to set up shop as a contractor, finding clients, and negotiating. They'll learn when to walk away, how to get the job done, and how to handle problems. Scattered throughout the talk are "cheat codes" designed to help sidestep major issues and get, or stay, ahead of the competition.

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  • GDC 2013
  • Aaron Cammarata
  • voidALPHA
  • free content
  • Business, Marketing & Management
  • Business & Marketing