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Session Name:

How Much is Enough for Beauty?

Overview:

Every game has shapes, every game has colors, every game has lights. Why isn't every game drop-dead gorgeous? Join us as we dissect beauty in games, describe the specific factors that contribute to it, and explain how beauty is perceived in the brain of your audience. Empower yourself and your team by knowing how to strategically put your effort where it matters most. Beauty, unlike detail, is free! Know it, use it, share it. Let's make every pixel count!

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  • GDC 2013
  • Andrew Maximov
  • Independent
  • free content
  • Visual Arts
  • Visual Arts