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Session Name:

Prototype: A Developer's Best Friend!

Overview:

This talk is meant to help developers to use prototyping as efficiently as possible in the following ways: a creative tool to harness collective intelligence and creativity, a technical tool to leverage a project's main existing (and potentially undiscovered) strength and turn it into a powerful core feature, a communication tool to clarify and convey the game's gameplay vision, and a motivational tool to get team hyped and provide a strong aura to the whole project. This talk is meant to help developers turn their project into a war beast in the shortest possible time, while staying in synchronization with production realities. With the right approach, values, and methodology, I have often seen an efficient prototyping effort provide the much needed boost to a struggling team and turn them into a victorious army.

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  • GDC 2013
  • Simon Darveau
  • Spearhead Games
  • free content
  • Design
  • Design