You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Under the Hood of Blizzard's Internal Build System

Overview:

Game sizes at Blizzard and other game companies have grown significantly over the years. This has led to a situation where most game build systems are I/O bound, making it difficult to maintain fast build times. This session will present Blizzard's in-house distributed, multi-platform build system, which was designed from the ground up to minimize disk and network IO, and to maximize scalability. Blizzard used this framework to reduce Starcraft II's build time from 6 hours to 30 minutes. This session will cover the technical architecture of the build framework, and present a number of the scheduling algorithms involved.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2013
  • Blaine Whittle
  • Blizzard Entertainment
  • free content
  • Programming
  • Programming