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Session Name:

How Hard Could It Be? The Story of a Cinematic

Overview:

StarCraft II: Heart of the Swarm embraces cinematics as a high-level storytelling tool, a tactic that has been under fire in the games industry in recent years. This presentation will examine the strengths and weaknesses of that approach by tracing the story development of one particularly difficult cinematic. By showing multiple versions of the animatic, Brian will track the differing speed of cinematic production vs. game design, the feedback received, the choices made, and how they impacted the story. He will cover the obstacles that were overcome, those that weren't, and the lessons learned.

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  • GDC Europe 2013
  • Brian Kindregan
  • Blizzard
  • free content
  • Design
  • Design