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Session Name:

Scripting Particles: Getting Native Speed from a Virtual Machine

Overview:

Tired of the limited flexibility of your particle systems? This session shows how to bring the full flexibility of scripting languages to high-performance systems such as particle simulation, wind simulation, sound processing, etc. This is achieved with a custom virtual machine (bytecode interpreter) designed to be especially efficient at running the same script for a large number of objects. With this machine, particle scripts can be run at a performance comparable to that of native code. The end result is that you get all the benefits of scripting: a completely customizable system with full artist control and in-game reload, without the usual performance penalties.

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  • GDC 2014
  • Niklas Frykholm
  • Bitsquid AB
  • free content
  • Programming
  • Programming