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Session Name:

DirectX Advancements in the Many-Core Era: Getting the Most out of the PC Platform (Presented by NVIDIA)

Overview:

See how upcoming improvements in Windows graphics APIs can be practically used by next-generation game engines to get dramatic gains in work submission efficiency and scalability across multiple C PU cores.

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  • GDC 2014
  • Dan Baker
  • Oxide Games
  • Yury Uralsky
  • NVIDIA
  • free content
  • Programming
  • Programming