You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Building a Scalable Infrastructure Platform for SMITE, Global Agenda and Tribes: Ascend (Presented by Internap)

Overview:

Hi-Rez Studios is the creator of online, interactive fast-action combat games including SMITE and Tribes: Ascend. To support global uptake, Hi-Rez needed to standardize on a scalable, secure and reliable technology platform to meet the demands of a fast growing customer-base. Hi-Rez top priority was establishing an infrastructure that could accommodate varying traffic spikes and deliver a reliable online gaming experience with the lowest latency possible. Since adding Internaps bare-metal servers to its virtual cloud environment, Hi-Rez has successfully launched two MMO games worldwide, with a third in open beta, and scaled its server infrastructure seamlessly to handle traffic spikes and support traffic growth.In this presentation, Hi-Rez and Internap will provide insight into the business and technology considerations of architecting a scalable, reliable and low latency gaming infrastructure.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2014
  • Todd Harris
  • Hi-Rez Studios
  • Adam Weissmuller
  • Internap
  • free content
  • Business, Marketing & Management
  • Business & Marketing