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Session Name:

Games with Freedom: Programming Procedural Generation and AI

Overview:

When smart programmers work on procedural content generation (PCG) or AI, the results are beautiful. Map generation gave us Minecraft, behavior trees gave us Halo. Neural networks gave us Black & White. By making large investments in tech, we can set ourselves apart from competition and bring the medium and industry further. Basing gameplay on technologically advanced algorithms means walking a fine line between production speed and experiment. To succeed at this aspect it's important to realize what the design goal really is. The session will discuss two games: Reus, in which AI algorithms are serving and Renowned Explorers, in which PCG algorithms are an integral part of the design.

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  • GDC Europe 2014
  • Manuel Kerssemakers
  • Abbey Games
  • free content
  • Programming
  • Programming