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Session Name:

Battlefield 4: Creating a More Dynamic Battlefield

Overview:

When developing Battlefield 4, our approach to game creation evolved in order to adapt to new technologies and systems, as well as a growing and changing player base. The game manages to improve upon key areas and add new dynamic elements while maintaining the core Battlefield experience. This talk will explore the games creative vision, focusing on animation, audio, effects, level art, lighting and level design. It will also cover various production techniques including destruction, levolution, the new dynamic weather system, and our level design process.

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  • GDC Europe 2014
  • Linnea Harrison
  • EA DICE
  • free content
  • Visual Arts
  • Visual Arts
  • Production
  • Production