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Session Name:

How We Made a Game No Fun (Presented by Amazon)

Overview:

There are lots of suggestions about how to make a game fun. Best practices are everywhere, but you can't just follow them blindly. To create a fun game, you have to figure out how best practices integrate into your specific game. Come see what we did wrong, and what we learned along the way.

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  • GDC 2015
  • Mike Hines
  • Amazon
  • free content
  • Programming
  • Programming