You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Audio-Driven Game Design

Overview:

The vast majority of all digital games rely heavily on their graphics to convey information and bring enjoyment. For the visually impaired community there are very few games to play, and even fewer that sighted gamers also play. How can you create a mobile game that is equally enjoyable regardless of whether you look at the graphics or use audio only?
This talk will be about the benefits of audio-driven game design, tips on how you can include visually impaired players in your game and the importance of being able to share the gaming experience with others. We will share tips and tricks and discuss why bringing audio into the design process early can enrich the gaming experience without hindering the rest of the game development process.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2016
  • Per Anders Ostblad
  • University of Skovde / Nifty Sound
  • Henrik Engstrom
  • University of Skovde
  • free content
  • Design
  • Design
  • Audio
  • Audio