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Session Name:

Skylanders 'SuperChargers': One Game, 22 Platforms

Overview:

Creating high quality experiences that reach as many people as possible is fundamental to the Skylanders franchise. To achieve this, Skylanders SuperChargers was released on 5 consoles and iOS devices ranging from iPad mini to iPad Air 2. When accounting for localizations, disc, and digital copies, over 15 SKUs were delivered. Additionally, the experience was tailored to the expectations of the device. For example, PS4 has higher quality visuals and iPad has a great touch interface.This was done with one technology framework, one team, and one set of source assets. This talk details the technology, team structure, and development process used to create, test, and deliver Skylanders SuperChargers across this diverse set of devices. It is an honest view into how Vicarious Visions creates AA console titles for a large number of devices.

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  • GDC 2016
  • Michael Bukowski
  • Vicarious Visions
  • free content
  • Production
  • Production
  • Programming
  • Programming