You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Punching Up the Juice with Proactive Audio

Overview:

When we think of "Juice" we usually think "M0ar Particles!" or "Category-5 Hurricane class screenshake!" Visual things. When it comes to audio, we typically have little to say beyond "Add it." Eric Robinson will tap into years of work with music games and show how easy it is to crank up the Juice in your game with audio driven gameplay and visuals!

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2016
  • Eric Robinson
  • Sonic Bloom
  • free content
  • Independent Games Summit
  • Independent Games