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Session Name:

Math for Game Programmers: Juicing Your Cameras With Math

Overview:

2D and 3D games alike benefit greatly from the judicious use of in-game cameras and camera motion. In this talk we explore the math behind a variety of camera behaviors including framing techniques, types and characteristics of smoothed motion, camera shake, and dynamic split-screen.

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  • GDC 2016
  • Squirrel Eiserloh
  • SMU Guildhall
  • free content
  • Programming
  • Programming