You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Following the Fun: How We Designed Gameplay For 'LawBreakers'

Overview:

What comes first, fun or functionality? There are a lot of moving pieces to account for when designing a video game and it's easy to focus only on getting things working before they're actually fun. This session looks at how we approached, and continue to approach, designing 'LawBreakers' with some key concepts that helped us ensure that we were making a fun game and not just making a game that functioned.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC Europe 2016
  • Dan Nanni
  • Boss Key Productions
  • free content
  • Design
  • Design