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Session Name:

The World as Your Canvas: Telling Location-Based Stories

Overview:

How can games tell stories using the real world as their canvas? 'Pokemon GO' has brought location-based gaming into the mainstream, but it's not the first to create narrative in real world locations; alternate reality games, immersive theatre, and mobile apps have done it for years. Drawing from years of experience in these media, this expert panel will explore the most interesting questions surrounding location-based storytelling, from how to tell stories that take place anywhere in the world to how to avoid pitfalls of geographical experience design and deal with the ethical and legal issues that these games might have.

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  • Jenny Gottstein
  • The Go Game
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  • Steve Peters
  • No Mimes Media
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