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Session Name:

Lessons from Escape Rooms: Designing for the Real World and VR

Overview:

Escape room games, immersive theater like Sleep No More, puzzle hunts, and other playful and engaging real world experiences are wildly popular across the globe, developing in concert with the emerging technologies of virtual reality. In this session, Laura E. Hall discusses the design fundamentals and structures necessary for creating real-world experiences that offer not only entertainment, but create immersion and transportation for players, how that can be achieved with a deeper understanding of human cognition and psychology, as well as principles that may be applied to the creation of game worlds in any medium, physical or digital.

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  • GDC 2017
  • Laura E. Hall
  • 60 Minutes to Escape
  • free content
  • Design
  • Design