You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

I Will Now Talk About Two Audio Mix Techniques for About 25 Minutes

Overview:

Every game presents a variety of technical challenges that force you to get creative, often requiring very project-specific fixes. At PopCap, they had the good fortune of working on a multitude different games simultaneously, allowing them to draw similarities wherever possible and avoid overly-bespoke solutions. This talk will look in detail at two challenges they faced in their last two games, 'Bejeweled Stars' and 'Plants vs Zombies: Heroes', and the unique solutions they arrived at for both: 2D menus needing additive state-based mixing, and dynamic game objects making use of game-defined auxiliary send routing.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2017
  • RJ Mattingly
  • PopCap Games / EA
  • free content
  • Audio
  • Audio