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Session Name:

'Gorogoa': The Design of a Cosmic Acrostic

Overview:

This session will present a broad tour of the complex design process that led to 'Gorogoa', and the potential of the mini-genre to which it belongs. What is the fantasy at the heart of the game's story and gameplay, and how is it rooted in real world emotional and spiritual drives? How does that core fantasy relate to the genres that contributed to the design DNA of 'Gorogoa', including point-and-click adventure games and multi-panel comics? How did the storytelling and puzzle design survive the dense labyrinth of interlocking visual, narrative, and gameplay constraints? This talk will answer these questions through a high-level look at the meaning and formal properties of the game's mechanics, as well as detailed accounts of how individual puzzles and scenes were constructed.

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  • GDC 2018
  • Jason Roberts
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  • free content
  • Independent Games Summit
  • Independent Games