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Session Name:

Making Good Tools for Making Great Audio

Overview:

Guy and Tomas have collected deep technical knowledge of contributing audio for award-winning games. In this talk, they will share ways to proactively identify audio needs and how to evaluate them. They will discuss proven strategies to address those needs, guided by examples from shipped games. A union of efficiency, correctness, and productivity come together in the end to unlock sound designers' creativity, which leads to better game audio, and ultimately, better games.

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  • GDC 2018
  • Guy Somberg
  • Echtra Games, Inc.
  • Tomas Neumann
  • Blizzard Entertainment
  • free content
  • Programming
  • Programming
  • Audio
  • Audio