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Session Name:

Technical Artist Bootcamp: Rigging with Triangles

Overview:

Technical artists may be aware of vectors and matrices but aren't quite sure how to apply them to their daily work. The uninitiated may fear the wall of numbers that make up a vector or a matrix. This session will emphasize visualizing vectors as artist-friendly arrows or planes, instead of arrays of numbers. Richard will discuss how to build matrices from joint locations when constructing an animation rig and how to make them bend to your will.

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  • GDC 2018
  • Richard Katz
  • Blizzard Entertainment
  • free content
  • Visual Arts
  • Visual Arts