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Session Name:

Unity 4: Introduction and Character Animation (Presented by Unity Technologies ApS)

Overview:

With Unity 4, it has never been simpler to bring your game characters to life. New Character Animation system ‘Mecanim’ brings an unparalleled workflow for taking a rigged character into Unity, and applying animation data to create realistic characters with minimal code, yet complete control. 
This session gives you an overview of this workflow and shows off the powerful state machine, blend trees, character muscle tools and input scripting.

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  • GDC Europe 2012
  • Will Goldstone
  • Unity Technologies
  • free content
  • Production
  • Production