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Session Name:

Teaching Puzzle Design

Overview:

Puzzles are integrated into many games both digital and analog, but designing a great puzzle can be an elusive challenge: too easy bores the player, too hard frustrates them. With the rising popularity of escape rooms and similar digital VR experiences, puzzles can often be the core of the gameplay. In this session, each panelist will present a case study of how they teach puzzle design at their institution, using real-world examples from students and/or professional work. This talk will discuss challenges and best practices specific to teaching puzzle design, and predict the future of puzzles in game design.

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  • GDC 2019
  • Ira Fay
  • Hampshire College
  • Jesse Schell
  • Schell Games
  • Naomi Clark
  • NYU Game Center
  • free content
  • Educators Summit
  • Game Career / Education