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Session Name:

A Devtech's Essential Guide to Ray Tracing (Presented by NVIDIA)

Overview:

This session will have two parts; first the session will dive into what it takes to integrate ray tracing into an existing engine/pipeline from an engineering perspective, covering common pitfalls and not so obvious gotchas - an essential listen for anyone considering the addition of a ray tracing back-end. The second part of this session will cover a summary everything you ever wanted to know about ray tracing performance but were too afraid to ask - the culmination of the last 1+ years of working on ray tracing demos and games.

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  • GDC 2019
  • Alex Dunn
  • NVIDIA
  • Pawel Kozlowski
  • NVIDIA
  • free content
  • Programming
  • Programming